![]() ![]() But even so many ridiculous imbalances remained and the fabled 3.2 patch never came. just about nothing if we exclude the dwarven faction and suddenly comes tote with all the goodies. Idle periods of nothingness were occasionally interrupted by HUGE changes(town resource costs, necromancy/training rework), the first addon gave us. The focus of my analysis is what went wrong from a balance/design/feature perspective.įor one the evolution of the game was uneven, if ubival had an ambitious long-term vision I don't see it. I am not going to argue about the poor release state, the slow patching pace, the silly campaigns or retarded AI. Unfortunately as good as the aforementioned sound, not everything turned out as rosy. What I am truly thankful about is the improved combat depth, no other game in the series had so many possible combinations and strategies. It accentuated faction uniqueness in gameplay, art and flavour, it introduced the racial skills, the brilliant initiative system, nicely redesigned the skill system, added elemental status effects, all units had a special ability or two(except blade dancers ) and the alternate upgrades enriched the gameplay amongst others. Despite its shortcomings, there is little doubt that H5 was a successful entry in the series.
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